The rocket speed, on the other hand, will appear 100% correct since that is fully controlled by the host.Ĭredit goes to id Software and such for making the models and sounds I used. This is because the host handles rate-of-fire for weapons (the host is always right), while the animations played on weapons are not synced between host and client. is rendered only by the rocket launcher, plasma gun, grenade launcher and BFG projectiles. To note, during online play, clients who don't have the mod will experience desync between their firing animations and the actual generation of rockets. Each weapon in Quake III has its own strength and weakness.
The parameters have also been modified to reflect the parameters of the source weapon, meaning the rate of fire is slightly slower, but the rockets are faster. This mod replaces the player's Rocket Launcher with the Rocket Launcher from the original Quake.